Chorus is far too chatty characters blather incessantly, further hampering what is already a predictable story. ![]() Here’s the problem: Nara keeps talking about her guilt and the Circle even though I just watched a big cutscene that explicitly laid all this out. My galaxy map will eventually open up, showing new open-world hubs where I can get quests, upgrade my ship, and so on. I engage in some basic combat against pirates and learn a little more about Nara’s new life. It reveals pathways and mission objectives, ensuring I never get too lost. The first Rite Nara uses, a quick scan of the area, also helps. I never find myself spinning in place to try to find a tracker, or overwhelmed in tight spaces. I am someone who usually gets disoriented or even nauseous in big 3D spaces, but Chorus’s ship is steady. That inciting decision is why Nara left the Circle, and years later, we join her as part of a new group where she’s hiding her past and wrestling with guilt.īy helping Nara’s new friends in a mining community, I get used to the feel of her ship’s cockpit. Unfortunately, Nara also once used these awesome powers to destroy a planet and murder billions. ![]() ![]() She was a member of the Circle, led by a great prophet who led his people across the galaxy in search of a “Chorus.” This is essentially space magic, and Nora is able to use these powers as Rites to strengthen herself and wreak havoc on enemies. In Chorus, I play as Nara, a starship pilot and a former cultist. You would think that would be enough for a game to be successful, but developer Fishlabs overburdened the dogfights and space combat with overwrought narrative elements that never really pay off. In fact, every part about being a rebel in a starfighter in big space battles is fantastic. Chorus is a painful game, because parts of it are good.
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